The challenges that arise cause us to push our own limits and create the best product possible. That relationship is incredibly valuable, even when it leaves you vulnerable and results in feedback that might be difficult to hear. On Kickstarter, creators aren’t just exchanging money for a product they’re dealing in backers’ trust and creating a unique community and experience. One of the most surprising things about Kickstarter for me during our first campaign was seeing how invested individual backers were in the direction and outcome of the project. How has your experience with previous Kickstarters changed the way you look at Here to Slay’s campaign? This is your fifth Kickstarter, so this ain’t your firs t rodeo. I definitely didn’t anticipate what we were getting into when we launched that first project on Kickstarter back in 2017, but I’m so grateful for the opportunities it’s opened up for us to grow both as a business and as creators! Additionally, we’ve developed new connections in the retail space as a result of the success of Unstable Unicorns, allowing us to reach a brand new audience. We always have our ears open for our fans to teach us how to make our games and products even better and more accessible to all types of players and consumers. Since the initial campaign, our community has challenged us to keep improving and innovating across all of our products. How has the game (and Teeturtle) grown since then? It’s been nearly three years since the initial campaign for Unstable Unicorns. With Here to Slay, our team’s goal was to create a game with people like myself in mind people who might be interested in a fantasy role playing game but feel intimidated or unsure of where to begin (and also for their gamer friends who desperately want to get their friends involved in game nights!) It was particularly challenging because I knew it was the type of thing that I “should” enjoy, but I just couldn’t find my way into it. I also happen to be remarkably impatient, and so my first time trying to play Dungeons & Dragons, I was admittedly quite confused and frustrated. I read a ton of fantasy books as a kid, so the genre has always been a fascination for me. What were your inspirations for Here to Slay and its fantasy stylings? Ramy Badie in the Kickstarter campaign video for Here to Slay.
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